|us††| Enemy Territory V2 Created by |ustt|Kolt www.Urban-Tactics.com - Kolt.08@gmail.com Story: Twelve o'clock: The phone at the local precinct in downtown Norfolk rings twice before the Leutenant answers. An anonymous tipper with a loss of breathe breifly describes the location of a hidden terrorist encampment deep in industrial region of the city. He points out that there are hostages, mainly political, and a large number of trained suspects with itchy trigger fingers. No descriptions on the threat or hostages are given; they could be local or foreign terrorists. 1.05 AM: 2 units arrive at the scene for outer investigation. Shortly after a heavily armed gunman fires upon the cops before taking shots in return. Suspect down. Police retreat and call in for backup. 1.30 AM: SWAT arrives. Intel points out a small ventilation latch that may lead deep into the compound. SWAT is advised to enter at that point with precaution. Orders are to search and secure the hostages, number unknown, and to eliminate the threat by any means. An intel team will investigate the encampment after SWAT's mission is complete. Good Luck. Supports: CoOp VIP Rapid Deployment Barricaded Suspects What's new? After a while of finishing my first (and only) version of this map (Previously entitled 2940 Enemy Territory) I decided to take it into the workshop and redo it. Trust me, the difference is large. Some of the major changes include: Protected Spawn Points Multiple Spawn points (If an enemy is in your spawn you have a huge chance of spawning in location 2). New locations (including a new Swat escape point) Completely 'refaced' the map with new textures, objects, lightings, and obstacles. Polishes Redefined the gameplay And a whole lot more! In other words, this isn't just a redo, but it's almost a completely new map altogether! There is a secret in the map :) Here's a hint: Look for a metal locker near a glock and keep going in ;) Have fun!